Harry E.


Harry E.

Tutor

Newbury Park, CA 91320

Will travel 35 miles

$75 per hour.

4.93 55 ratings

Experience, Innovation and Imagination

Learning should be fun, empowering and exciting. I am an author, a professor, and a very experienced designer, programmer, technical director and media producer. I truly enjoy teaching, learning, media technology, innovation and education. I taught the first game development classes for the Low Angeles Unified School Dostrict and was the first Head of Education for The VR/AR Association. I go beyond teaching the fundamental concepts, and strive to impart a deep understanding of what th... [more]


Algebra 1


Algebra 2


General Computer

For more than 25 years, I have been programming and engineering software, games, computer systems, media applications, simulations, embedded devices, interactive software, control systems, AI, databases, analytical instruments, machine vision, apps, VR and AR. I wrote "Beginning Game Graphics" and have taught college level classes in programming, game design, app development, media production, compositing, virtual reality and visual fx. In addition to my ongoing teaching I am a consultant and developer, contributing to the R&D efforts of a very prime online company. I truly enjoy teaching, and was honored to teach the first video game development classes offered by the Los Angeles Unified School District. An experienced producer, technical director, designer, developer and firmware engineer, I currently serve as Head of Education for the VR / AR Association and am a professor of App, Game and VR Programming at Studio Arts in Los Angeles. I am fluent in system design, computer architecture, many applications and a wide range of programming languages, including C, C++, C#, Swift, Java, JavaScript, Pascal, BASIC and Assembly Language on numerous micro-controller and micro-processor platforms. I serve as a judge and presenter for the Vex Robotics Tournament, a Project of the Year Judge and Subcommittee Chair for the California Science and Engineering Fair's Judges Advisory Committee. I also serve on the Math, Computational Systems, Software and Electronics category panels of both the Ventura County and California State Science Fairs.


Prealgebra


Precalculus


Java

I have been programming for more than 3 decades and developing in Java for about 20 years. I enjoy teaching and programming. I am the Head of Education for the VR / AR Association and a professor of programming at Studio Arts in Los Angeles. I wrote the book "Beginning Game Graphics" and taught the first game development classes ever offered by the Los Angeles Unified School District.


Elementary Math


Theater

I am a college instructor, author and a very experienced producer, designer, programmer, visual fx supervisor and technical director. I have designed, produced and/or technical directed numerous live events, stage shows and special venue productions. I have developed many haunted houses and have served twice on the Board of CalHaunts. I helped design, operate and equip several theaters and have served on the Facilities and Equipment Committee for the City of Thousand Oaks, and the Innovation and Design Committee for the Magic Castle. I have been responsible for all of the audio, video, media and show systems for a $400 million dollar theme park and a 100+ acre museum and cultural center. I am very experienced with lighting, sound design, show control, recording, mixing, audio engineering, set design, motion graphics, animation, composing, lyric writing, dialogue, orchestration, and stage illusion. In addition to my professional work for theme parks, museums, casinos and the Magic Castle, I have also helped produce numerous children's theater and student productions for CSUN, the Moorpark Melodrama, the Hollywood Fight Club Theater and the Los Alamitos School District.


Adobe Photoshop

I am the author of "Beginning Game Graphics" and have taught numerous classes, where we used Adobe Photoshop for everything from concept rendering, previz and titling to image enhancement, visual effects and 3D texture creation. I have been working in computer graphics, motion graphics, post-production, video fx and compositing for more than 25 years. I have worked extensively with Adobe Photoshop and After Effects individually and in conjunction with other image manipulation and digital media software including Gimp, Flash, 3DStudio and Combustion. I helped develop, program and market some of the earliest video graphics editing and 3D modeling programs, and won awards from the Ventura County and California State Science Fair for my pioneering efforts in Computer Graphics and Network Rendering.


Video Production

I am a very experienced producer, director, designer, videographer, visual fx supervisor and technical director. I helped manage and build the post-production department at Lorimar Telepictures, and coordinated Paramount's StarTrek Art Department. I have been responsible for developing all of the audio, video, media and show systems for a $400 million dollar themepark and a 90+ exhibit museum and cultural center. At Lorimar, I was responsible for post-production, music and sound for more than 20 television series including Dallas, Knots Landing, Perfect Strangers and Full House, and for films like Always and Indiana Jones and the Last Crusade. I have designed, produced and/or technical directed media for numerous live events, casinos, stage shows, themeparks and other special venue productions. I have been an active member of the iHollywood Forum, the National Association of Broadcasters, the Society of Motion Picture and Television Engineers, CalHaunts, the Cable Access Committee and Facilities and Equipment Sub-Committee for the City of Thousand Oaks, and the Video, Innovation and Design Committees for the Magic Castle.


Business

With more than 20 years in a variety of executive leadership and business management roles, I have managed companies ranging from a small consulting business to a large museum and theme-park development team and a major studio post-production department. I have served on a number of committees and boards including leadership roles in several private corporations, industry associations, non-profit organizations and municipal committees like The Mayor's Business Roundtable. I have extensive experience with project management, planning, scheduling, budgeting, business writing, forecasting, presentation, contract negotiation, recruitment, marketing, funding and business development.


C++

I have been programming in C++ for more than 15 years and am fluent in object oriented design. I've developed numerous applications and have worked with a wide variety of libraries, game engines and development tools. I have developed many applications, games and interactive exhibits, and have programmed in embedded C++ on a wide range of microprocessors and micro-controllers including the 68xx, 80x86, FreeScale, Renesas, Cypress, Pic, and PSOC platforms. I programmed one of the earliest image editing applications, one of the leading music and audio editing tools, as well as developing one of Popular Science's Inventions of the Year. I've won numerous awards in Computer Science from the California State and Ventura County Science Fairs, and have judged the Computer Science division of the Ventura County Science Fair on multiple occasions. I sold my first commercial video game, while still in the 7th grade, and am the author of "Beginning Game Graphics". I have been certified as a college instructor by the State of California, and developed and taught the first video game development curriculum ever offered at a Los Angeles Unified School District school. I served as an instructor and department chair for the Academy of Game Entertainment Technology and have taught numerous college, high school and elementary school level classes, seminars and workshops in computer programming and game scripting.


C

I have been programming in C (and its related dialects) for more than 20 years. As a programmer, I've developed numerous applications and have worked with a wide variety of libraries, game engines and development tools. I've won numerous awards in Computer Science from the California State and Ventura County Science Fairs, and have judged the Computer Science division of the Ventura County Science Fair on multiple occasions. I programmed one of the leading music and audio editing tools, as well as one of Popular Science's Inventions of the Year. I sold my first commercial video game, while still in the 7th grade, and am the author of "Beginning Game Graphics". I have been certified as a college instructor by the State of California, and developed and taught the first video game development curriculum ever offered at a Los Angeles Unified School District school. I served as an instructor and department chair for the Academy of Game Entertainment Technology, and have taught numerous college, high school and elementary school level classes, seminars and workshops in computer programming and game scripting.


Computer Programming

I have been programming for more than 25 years. I am experienced in numerous languages including c, c++, c#, pascal, BASIC, Lisp, Java, JavaScript, Prolog, Ruby, HTML, ActionScript and a variety of assembly language dialects including 80x86, 6809, 68xxx, Renesas, Kinetis, PIC, and PSOC. I have taught classes in C, C++, game programming, game engine scripting, computer graphics, simulation programming, game design and user interface design.


Computer Science

I am an author, college instructor, and a very experienced programmer, producer technical director, software and firmware engineer. I've won numerous awards in Computer Science from the California State and Ventura County Science Fairs, and now judge the Computer Science division of the Ventura County Science Fair, the Vex Robotics Tournament and the California State Science and Engineering Fair. I sold my first commercial video game, while still in middle school, authored the book "Beginning Game Graphics" and served as the first Head of Education for The VR/AR Association. I have programmed numerous games, controls, apps, exhibits and commercial applications. I helped develop one of the earliest simulators, one of the first virtual machine languages, an early image manipulation and network rendering system, a leading music and audio editing tool, as well as audio components for several popular video editing platforms and a Popular Science Invention of the Year. I am fluent in a variety of programming languages and have developed in languages including C, C++, C#, Java, JavaScript, Swift, ActionScript, Ruby, Pascal, Prolog, Lisp, Dart and a wide range of microprocessor and micro-controller specific assembly languages including 68xx, 80x86, Arm, FreeScale, Renesas, Cypress, Pic, and PSOC platforms. I have been certified as a college instructor by the State of California, and developed and taught the first video game development curriculum ever offered at a Los Angeles Unified School District school. I served as an instructor and department chair for the Academy of Game Entertainment Technology, and have taught numerous college, high school and elementary school level classes, seminars and workshops in programming, software design and game development. I've programmed media software, escape rooms, games, DVDs, flight controls, show systems, websites, simulations, scientific instruments and next generation video portals for clients ranging from Disney, Pixar and Universal Studios to Mattel, Adobe and Amazon Prime.


Logic

I am a college instructor, author and a very experienced programmer. I have been designing algorithms, circuits and programs using logic for more than 25 years. I excelled at symbolic logic in school and have always enjoyed solving logic puzzles for my own amusement. Logic is not only essential for programming and engineering, but also an amazingly powerful tool in business, sales, marketing, persuasion, conflict resolution, motivation and negotiation. I have been certified as a college instructor by the State of California, and have taught hundreds of college and high school students to use logic and scripting languages to create and develop video games. As a programmer and engineer, I've developed and worked with a wide variety of logic tools and design tools, and have applied logical constructs and techniques in computer languages including ladder logic, C, C++, C#, Prolog, Lisp, Java, JavaScript, ActionScript, Ruby, Pascal and a wide range of microprocessor and micro-controller specific assembly languages. I've won numerous awards in the Mathematics and Computer Science Division of the California State and Ventura County Science Fairs, and have judged the Ventura County Science Fair on multiple occasions.


Computer Engineering

I am a college instructor, product lead, technical director, digital systems designer and embedded controls engineer. I have helped design and engineer a wide range of products ranging from game controllers, media systems, displays and lighting controls to security systems, flight controls and scientific instruments. I have worked with Arduino, Arm, Cypress, FreeScale, Intel, Motorola, Pic, PSOC, RapberyPi, Renesas and Texas Instruments architectures, implementing ADC, DAC, data logging, DSP, I2C, IoT, machine vision, motor control, networking, PWM, RFID, RTOS, serial communications, servo, timers and sensor fusion features and protocols.


C#

I have been programming for more than 25 years and working in and taught C# for more than 10 years. I have developed many applications, games, VR and interactive exhibits, and have programmed graphics, sound, animation, media, e-commerce, karaoke, database, serial I/O, AI, scientific, augmented reality, machine vision and embedded applications in C#. In addition to teaching VR and Game Dev, I am currently using C# to develop stealth R&D projects for A very large prime online company.


Film

I am a very experienced producer, director, designer, videographer, visual fx supervisor sound designer and technical director. I helped manage and build the post-production department at Lorimar Telepictures, and coordinated Paramount's StarTrek Art Department. I have been responsible for producing all of the audio, video, media and show systems for a $400 million dollar themepark and a 90+ exhibit museum and cultural center. At Lorimar, I was responsible for post-production, music and sound for more than 20 television series including Dallas, Knots Landing, Perfect Strangers and Full House, and for films like Always and Indiana Jones and the Last Crusade. I have designed, produced and/or technical directed media for numerous DVDs, live events, casinos, stage shows, themeparks and other special venue productions for such clients as Disney, Lorimar, Mattel, MGM/Mirage, Paramount, Pixar, Sony, Universal, and Warner Communications. I helped design and implement innovative proprietary and commercially distributed applications for production tracking, budgeting, scheduling, asset management, music editing and film scoring. I have been an active member of the iHollywood Forum, the National Association of Broadcasters, the Society of Motion Picture and Television Engineers, CalHaunts, the Cable Access Committee and Facilities and Equipment Sub-Committee for the City of Thousand Oaks, and the Video, Innovation and Design Committees for the Magic Castle.


Computer Gaming

A very experienced game developer, I have been a programmer, technical director and professor of game design, Unity, app, game, AR and VR programming for many years. I wrote the book "Beginning Game Graphics", chaired one of the earliest college-level Game Design programs and taught the first game development classes offered by the Los Angeles Unified School District. I was the Head of Education for the VR/AR Association and am currently authoring a new book on VR game programming with C# and Unity3D.


Swift

I am an experienced programmer and college professor. I teach native App, Game and AR programming using Swift and XCode.